Changelog for August 15, 2018
- Still stuck on Polygon of Horror fight design, so doing other things...
- Got started on the "tanktankzombie" boss fight - "TANK TANK....SUPERTANK"
- I may add a "?" to the end of the title. First I have to draw it (and all the other punctuation, which is on the todo list)
- brought super tank artwork into GMS2
- created title screen
- tank shoots giant bullets at you. whoopdedoo.
- Generalized boss room startup code
- setting common variables
- drawing the boss health bar
- Made minor changes to health management script so that bullets values aren't static
- Minor adjustments to the boss_dead screen - still not happy with it
- Now it just says "NICE" gps-style with all the dead monsters splatted on top of "NICE";
- Minor adjustments to the Mr. Cortmander boss fight - you can't cheese him by climbing under his desk anymore.
- Colorized all of the text with screens using GPS-style text
- interstitial rooms no longer tick off your health or show the score UI
- Completed the Options screen:
- music volume
- sfx volume
- full-screen mode (yes/no)
- Decided on a new Dimension:
- THE OUTSIDE
- filled with crap you find outside (you know: bitey critters)
- Boss: THE SUN.
- It should never be 102 degrees in Helena MT.
- I wanna kill the sun.
- Not playing World of Warcraft (everyone else in the house is)