Graph Paper Shooter started development a mere month ago.
First thing, design the player. I started with this little thing. Keep in mind this was literally drawn by me, on graph paper. And yeah, it's sad:
Once I got tired of looking at that thing, I scanned in this little "ufo thing". Both the ufo thing and the walker above were designed to have different rigs (their various gun types) applied to them:
The guns look like this (for now...):
In order, those are:
- The original gun (drawn with the original walker)
- Lazer Gun level one and two (that's Lazer with a Z, you can't see real lasers)
- The sawblade gun (I have yet the record the "poink" sound it will make on firing.
- Missile launcher levels one through three
As you can see, this was actually drawn on graph paper.
Most of the artwork is either drawn on graph paper or notebook paper. I usually start the designs in my notebook (graph paper is expensive, yo) and then move to graph paper for the final rendition. However some, like the space fighter above, turn out just the way I want them in the notebook so I scan than instead, and we end up with lines in the artwork instead of little graph paper squares.
Once they're scanned in, I colorize them using either "Paint.Net", the Gimp (for functions paint.net doesn't have), or in the GameMaker Studio sprite editor.