Graph Paper Shooter is a procedurally generated twin stick shooter comprised of artwork inspired by the stuff I drew in my high school notebooks decades ago.
Features:
- Ridiculously bad artwork
- All hand drawn, even if someone did use a spiro-graph
- Except for some of the bullets and the particle effects
- Three 12px wide parallel lines doesn't really warrant getting out a pencil
- Controller Support (in fact, I have yet to code the mouse/keyboard hooks)
- Original music
- Hordes of enemies to murder
- Boss Fights with bullet-hell rage modes!
- Procedurally generated levels: no two runs are the same
- Multiple Dimensions, each with their own theme:
- Planes, Tanks & Zombies (and more)
- Silly and otherworldly critters
- D&D inspired random weirdness
- Space! With Asteroids!
- Geometry Wars inspired "Polygon Wars"
- Evil Plants
- Detention with Mr. Cortmander
- Gimme something to write on, man.
- He brought extra pencils, in case you forgot yours.
- and more (once I figure them out and draw them)
- Unlockable player ships
- No-lives system:
- Your health continuously degrades with time and with enemy hits
- If you have bombs, enemy hits explode one auto-magically
- But you lose life for every dead enemy
- Destroying enemies raises your health like you're some kind of twin stick vampire
- Powerups!
- Move Speed
- Bullet Power
- Ship-Upgrades based on bullet power
- More shots
- Wider shot spread
- Point Defense for slow attack rigs (such as the missile rig or the Cat-A-Pult)
- Bombs to exploderate your enemies!
- Timed Drones to fight beside you
- Will probably run on a toaster